Warbands should be bigger if you need 8 people to raid. But I don't like the idea of needing to have every single member of your warband participate to get the extra rewards. I still need about 100 more combat rating to be able to do the raid, so I can't really comment on that. Oh, and challenge rift rewards are pretty terrible. I eventually gave up on trying to find a group for these because I'd either get stuck with underleveled players for my challenge rift level that aren't able to contribute anything, or I'd get placed in a rift that was not the level I wanted to do. Given that this is pretty much the only activity you can do consistently once you hit the leveling choke point and you run out of elder rift seals, this is really annoying. If I'm trying to find a group for a level 5 rift, I do not want to then be placed into a group doing a level 3 rift or a level 9 rift. Speaking of challenge rifts, the matchmaking for them sucks. I just failed a solo challenge rift because I crashed three times during the rift and then ran out of time (at least it does save your place in the rift if you crash in the middle of one, though). This will make the game crash, almost without fail at this point. I'm playing Crusader, which means my whole kit is centered around gathering up a bunch of enemies into a group, and then unleashing a bunch of AOE abilities on that group. Once you get to a high enough level where there are a lot of enemies, the game crashes. I've reached the point where I have to do hours of grinding to reach the next level requirement to continue the main story quests. I'm a bit concerned that P2W may derail some of my fun when I get into endgame territory, but so far I'm having a blast! Good work Blizz! world feels more lived in and interesting than D3 environments. It feels less like a Saturday Morning Cartoon, and more like actual game dialogue. It's still a bit cheeze but feels better written, and I prefer the voice acting here. Honestly I can see myself playing this for long hours. I still have some minor trouble aiming skills every now and then, but not enough to detract from the experience. The touch controls are much more comfortable than I expected. Had no trouble hitting buttons or seeing things on the screen so far, and the interface feels intuitive and smooth as butter. I thought it would feel too small on my smaller phone screen, but everything has been really well optimized for that size and the game plays very well. It feels like a streamlined, upgraded and improved Diablo 3 experience. Compilation of the latest FAQ's from Blizzard:įirst impressions after 30min of gameplay before I had to stop to answer a call from my boss: \* Diablo Immortal will become available on Windows PC, Android, and iOS in the rest of Asia Pacific regions (including Hong Kong, Indonesia, Macao, Malaysia, The Philippines, Singapore, Taiwan, and Thailand) the game will also be available in Vietnam on PC only. Once it is downloadable in your country/region, you can start playing straight away! This is explained further by Blizzard here.įor select Asia Pacific regions* on July 7th PDT PC:įor select Asia Pacific regions* on July 7th PDT Mobile:įor most regions it will start distributing some time on June 1st. Note: Asia pacific regions have been delayed to July 7th PDT. In order to keep the amount of submissions posted to the subreddit at a reasonable level, we encourage everyone to post inside of this megathread and the other appropriate threads mentioned below. We have gathered some useful links to help users find the information they're looking for. After 3 and a half years, the release of Diablo Immortal is nearly here!
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